This guide will help to make the endeavor grind as quick and painless as possible. Since the Foundry and its easy to do kill accolade missions were removed from the game, some endeavors have become far less convenient to complete. For obvious reasons straightforward endeavors such as deal a certain type of damage will be omitted (with two exceptions). Some endeavors can be conveniently completed by starting a TFO and then quitting the mission (Assault on Terok Nor or Azure Nebula Rescue for example) but I do not advocate such a tactic.
One concept that will turn several otherwise time-consuming grinds into very quick and easy completions is leaving episodes in progress. You don’t have to complete an episode once you’ve started it, nor must you restart from the beginning. You can always abort with your progress saved to the last map transfer (or sometimes major plot point). When you come back to it, even months later, you will once again begin at that last map transfer without having to play through the preceding sections. For certain enemies who do not appear early in a mission nor have their own adventure zone, or whose TFOs rarely are queued for, this is a great way to reach your required kill numbers. This strategy works as long as you do not drop the mission at any point, and as long as you do not progress far enough to trigger the next map transfer or major plot point. Make sure you have all the mission rewards that you want from the episodes in question before you start using them for endeavors.
Defeat Tzenkethi (ground)
Mission: Scylla and Charybdis
Play through the space section. Yes, this is tedious the first time you do it, but once you have done it once you can start from the ground section “Adamant”, at which point this endeavor becomes one of the quickest and easiest to do. Play through the various Tzenkethi ambushes, but I would avoid going into the cave system because once you begin that combat it is difficult to extricate yourself from it so you can beam out. If your need to defeat more Tzenkethi than the outdoor section provides, simply beam up and start over.
Defeat Tzenkethi (space)
Location: Gon’cra space battlezone
This one does not have a convenient episode with which to transwarp to its location, so the transwarp destinations menu is required. Either that or a lot of slow flying from a different star system somewhat farther away.
Defeat Hur’q Attendants (ground)
Mission: Home
Play through the space section. It is a simple, albeit long, brawl, and then beam to the “Frontier Medicine” mission point. Fight through the Hur’q dreadnought interior but do not start Bashir’s computer hacking phase. If you need to defeat more attendants, simply beam up and start over.
Defeat Hur’q Frigates (space)
Mission: Home
Just play through the initial space combat section. For obvious reasons, do not use the same character for this and the Hur’q attendants endeavor.
Defeat Terrans (ground)
Mission: Ragnarok
Play through the space section and then beam into “The Battle of Enterprise-J”. Fight the Terrans on the Enterprise but do not enter the engineering section. If you start the computer setup phase you will begin there when you restart the mission rather than at the beginning of the ground section. This initial sections contains 21 Terran ground soldiers.
Defeat Terrans (space)
Location: Badlands Battlezone
Use the episode “Spoils of War” to quickly transwarp there.
Defeat Herald Ships (space)
Mission: Broken Circle
The initial ground section is long and tedious with way too much talking, but once you’ve finished it once you can start in the space section “The Direct Approach” on all subsequent playthroughs. Fight each of the three groups of Herald ships and then warp out before repairing the damaged allied ships. If you need to defeat more Heralds then just do this first space section over again. As an aside, Captain Kagran’s strategy is a perfect example of what not to do when fighting from the weaker position of an asymmetrical war. The weaker side should always default to guerilla tactics and avoid a pitched battle.
Defeat Tholian Ships (space)
Mission: Archer System Patrol, Azure Nebula Rescue
Archer System Patrol is typical of most of the Romulan space area patrols with 5 waves of Tholians and should be able to quickly fulfil the endeavor’s requirements. It is located in the far right of the Narendra sector.
Azure Nebula Rescue is a fairly easy lucrative mission and is fun to do with a particle generator-based science ship. It takes a long time though so it may be one for skipping if you are in a hurry.
Defeat Voth (space)
Location: Sphere space contested zone
Depending on your luck this can be really quick or kind of a chore, depending on the state of the map when you get there. Each of the 4 towers can have large groups of Voth allowing you to complete the endeavor quickly if you can get to each one before the other players. Once the Voth fleet is triggered, you can obviously destroy a large number of them as long as the players on the map are not trying to tackle all 4 all at once. You can also do several of the found missions. Voth can be a tricky opponent to fight because of their Reflective Immunity Matrix, making them immune to energy weapons along one shield facing and quickly destroying your ship with a form of feedback pulse, so the best ships in which to complete this endeavor are pure torpedo boats and exotic damage-based science ships. The easiest way to get to the contested zone is to take the shuttle to the ground battlezone then beam up.
Defeat Voth (ground)
Location: Dyson sphere ground battlezone
Travel there, fight dinosaurs with frickin’ laser beams on their heads. Make sure you get your missions from Commander Arnold so you can get big dilithium and Dyson mark rewards.
Defeat Borg (ground)
Location: Ohta and Qay’ghun ground battle zones, Defera ground adventure zone
These two planets have stationary groups of Borg just waiting to be killed. The one problem with going to Ohta (southeast of Nukara) on the Federation side is occasionally there will be a Klingon player waiting there to hunt you. Klingons on the other hand have the option of going to Qay’ghun (just southwest of Q’onos, so very convenient to get there) where there are no Federation players, and can also actually do the mission there to gain large dilithium rewards from Lieutenant B’Eta and Commander J’Vek, so I tend to favour doing this with a Klingon captain.
Apparently the Defera ground adventure zone is still a thing as well, so that would be another option.
Defeat Captains (ground)
Mission: The Undying
After a bit of running around at the beginning of this mission, you are put into a combat arena where each wave includes a captain ranked enemy for a total of 5, so this endeavor can be completed very quickly. If you weren’t lucky enough to meet a Nimbus miniboss on the way, the final Nausicaan guard captain before you get to Hassan’s office also counts, so this mission will get you your required 6. The Nimbus 3 episodes were removed from the main episode progression for some reason but are still accessible through the “Available” tab. To get to Shangdu the first time requires some running, however subsequent playthroughs can be reached quicker using the Nimbus 3 transporter system. The main transporter is in the bar behind the Dance Coordinator. The Stronghold transporter is under the scaffolding to the right of the door to Hassan’s club. Some players prefer to ignore the episode and instead hang around fighting the Orion Syndicate guards outside in the Stronghold. Located on the mezzanine above the transporter pad where you beam in is a pirate captain which counts toward this endeavor. The miniboss for the area also spawns fairly frequently. This takes a little longer than the episode to defeat 6 captains for the hard version of the endeavor but would be the preferred method for the easier versions requiring only 2 captains and has some small dilithium rewards.
Defeat Dreadnoughts (space)
Mission: Hive Onslaught (advanced or elite)
Most missions will have one dreadnought in them at some point. If you are doing the lower tier versions of this endeavor then there is no real trick to it. However, doing the elite endeavor requires a large number of dreadnoughts and the best place for that is Hive Onslaught, where every tactical cube counts as one, along with the unimatrix ships and the Queen’s octahedron. In the normal version of the mission there are no tactical cubes, so only the last 3 ships count as dreadnoughts.
Destroy Destructable Torpedoes (space)
Mission: Brushfire, Operation Riposte, Undine Battlezone, Awakening Patrols
This one is still a bit of a chore. The initial space section of Brushfire, if you fight every Son’a ship available and take a little time to do it will complete the elite version of this endeavor in 3 playthroughs. Operation Riposte, if you get to be the ship on missile interception duty, will complete the elite version of the endeavor but you have to play through much of the mission to even get to this section, though if you complete the mission you at least get the rewards. The Undine use destructible torpedoes occasionally. If you are in the battlezone with a significant number of enemies and a ship with plenty of multitarget weapons, you will be able to complete this endeavor eventually, though I have never completed the endeavor in this way.
Elachi use heavy torpedoes frequently, which makes the new Awakening patrols a potential great source for completing this endeavor. “Sentinels” seems particularly effective. I have not tried it yet as I have not gotten this endeavor since the new content was introduced.
From a reader:
Mission: Crystalline Catastrophe
The crystalline shards count as destructable torpedoes and doing this mission with any sort of multitarget attack guarantees quick completion of this endeavor. As a bonus, if you are powerful you get nice rewards for winning.
Materials Scan (ground)
Mission: Sphere of Influence
Not only does this mission have 2 materials on the first map with no combat, you can also transwarp to the location if you want to easily go to New Romulus. You may have to beam out and begin again two more times. You do not have to drop the mission in between runs, just beam out and restart the mission again.
Materials Scan (space)
Mission: Mine Enemy
The initial space section of this episode has a whopping 4 materials and the one fight is optional.
Gain Salvage
Methods: New Awakening patrols or buying things
The patrols introduced in Awakening have huge armadas of enemy ships and produce copious amounts of equipment loot. Just bring lots of firepower. Prior to this if you were powerful and lucky you could generate a lot of salvageable loot from space battle zones if you were in a big group, but that required either coordination or timing and was not guaranteed to be convenient so I would usually just go to a vendor and buy equipment specifically to salvage. These patrols however make it easy.
Repair shields (ground)
Methods: Engineering captain or bridge officers
If you have an engineering captain it is fairly easy to do this with Shield Recharge captain ability and access to so many shield heal kit modules. Just find a ground mission with a lot of incoming enemy fire and get shot. I often just take my engineering captain to the center location in either of the two Borg ground battle zones and let the turrets shoot me. MACO set bonus also has a shield heal. If you are a not an engineering captain, this might seem more difficult but it is still fairly easy. Just train an engineering bridge officer in your away team (preferably 2 of them) with shield recharge then play a mission with a lot of incoming enemy fire. I find Scylla and Charybdis with my character that is already set up to play that mission a good choice, which would be very convenient if both shield healing and defeat Tzenkethi endeavors were active at the same time. I’m sure there are other options.
Heal health (ground)
Methods: Science captain, Engineering captain, or bridge officers
Science captains have several different kit modules to generate healing, such as medical tricorder, vascular regenerator, or triage. Nanite health monitor would probably not end up being used for this since you’ll be being more proactive than that. Any mission with lots of damage dealing enemies will do. Engineering captains have medical generator and, here’s the synergistic part, quick fix. I simply go to the Borg ground battle zones and let the Borg shoot me and my medical generator while my medical generator heals me and I use quick fix to heal my medical generator. If you’re a tactical captain you will have to use science bridge officers in your away team with medical tricorder and vascular regenerator to heal you in a mission. Motivation provides some healing but needs help to complete the endeavor in a reasonable timeframe.
Tetryon Damage (space)
Mission: Argala system patrol
I know not many of you have significant tetryon use. You could always buy some low-end tetryon weapons. Most of you have at least one ship with a hangar bay and Tholian widows are a decent source of tetryon damage as well. However, if you want to make it a little easier on yourself, the two Benthan Guard ships in Argala system patrol count at your pets for the purpose of damage ownership, which is something that doesn’t happen with most allied ships in missions, and they use tetryon, so just let them do the work.
Physical Damage (ground)
Method: choose your weapon appropriately
If you, like me, actually have a couple of characters who are dedicated punchers or swordsmen, then this is easy. However, since this method of combat requires specialized equipment and is generally only effective against a small number of high hp enemies, most people don’t have an effective melee character. You could take your regular character into ground combat with one of the many decent Bat’leths and it would be okay against slower enemies, especially the Borg on Ohta or Qay’ghun, but if you were lucky enough to pick up the Zefram Cochrane shotgun or the replica tommygun, this endeavor becomes quite easy. There are also a couple of science kit modules and temporal kit modules that cause some physical damage, but they are somewhat weaker than the kinetic, fire, cold, and radiation options.
Of course, once you get into the swing of things you’ll have far more reroll tokens than you need, so you’ll be able to skip endeavors that are less convenient or lucrative for you. For instance, I always skip the complete TFOs endeavors unless it’s a single Borg one. This list contains everything I know to complete endeavors but I doubt it’s truly the end word for everything. I’m sure some of you have some other great ideas of how to complete the endeavors. Please comment below.
Shards in “Crystaline catastrophe” counted as destructable torpedos. U can also shoot anti-planet protomatter torpedos is “scilla and charibda” mission
For ground healing combination of space suit and healing trible also work. Undine dreadnoughts appears in undine battlesone in fed and rom zones if many players are present (5+?) Tholian ships can also be found in “in to the web” space encounter (on alpha sector map). Fighters and webs are counted too.
Both great additions to the list. Thanks, Silver.
From fleet member Aniol, here’s an interesting one for completing the ground healing endeavor:
Episode “Home” has several plasma fire patches on the ground that cause high damage if you stand in them, including one in the very first room of the “Frontier Medicine” section. This can be used to quickly accumulate damage for the purposes of healing, whether from your own abilities or your bridge officers, and apparently certain tribbles can also be used for healing on the ground to help it along. Be careful to just quickly move in and out of the plasma fire patch as it can kill you very quickly. Naturally, this would be done on your character who already has this part of the mission unlocked for purposes of completing the defeat H’urq attendants endeavor.
I d like to comment heal shield and health on ground: i recommend to go to go to nukara and walk into acid to have constant loss of health/ shields. this allows constant regeneration
Any advice on “Kill Elachi Captains (3)”? I don’t want to do the TFO but am unsure where else I can find a captain rank Elachi.
Thanks!
There is an Elachi Predator in the episode “What’s Left Behind” but I’m not sure if that would be any more convenient than doing the TFO. Sadly I don’t think there’s a way to make this particular endeavor easy.
Oh great thank you! So the Captain Rank Elachi are called Predators? That helps me narrow down my wiki search lol – thanks!
Do you know if the Elachi commander in Turnabout counts by chance? That’s where you capture an Elachi ship. Thank you!
For Kill Terrans Ground the mission Jaberwocky in the Cardassian Struggle arc is very useful for both ground and space endeavors.
Jabberwocky would certainly work too for Terrans. I’m not sure how many of them are in a single run of the ground section. I went with Ragnarok because this was back before I got my new computer and the rain effects from Jabberwocky made it chug.
There are enough Terran grounds to kill at least 10 and about that number of ships too. I’ve only ever gotten the kill 10 version of the Terran Endeavor so it’s worked out great for me lol 🙂
There’s definitely ten Terrans on the Jabberwocky ground mission. I use it even for the purple endeavor and just beam out and back in. Still the easiest way to get Terran kills. For space, the Badlands BZ is best.
That would be a bit more beaming in and out. Ragnarok has 21 in the first ground section so you’d only have to beam in 3 times for the purple endeavor. But if you’re happy with Jabberwocky I’m happy with Jabberwocky.
Any suggestions for Defeat Tholians (Ground)? Thanks.
For Defeat Tholians (Ground) the solution is obvious but doing it super easily is a bit more clever than that. Nukara Prime adventure zone provides the most Tholians to kill of course but there are a couple of things to make it more easy. First, find a good mission with which to transwarp for free nearby. I use “Sentinels” which drops me fairly close but with some digging through the episode options you might be able to find one closer. The second is using the Agony Field Generator universal kit module, which allows you to kill many Tholians in a wide circle around you without having to maintain a weapons line of sight on them.
Awesome! Thanks a lot. 🙂
So what TFOs have Voth if we don’t want to do the battlezone?
You’re both in luck and out of luck. You’re in luck because you commented on a 4 year old post on a blog that isn’t updated anymore and you’re getting a reply. You’re out of luck because there are no TFOs that have ground Voth in them with any consistency or numbers. There aren’t even any episodes that have sufficient numbers of Voth ground enemies. So if you want to complete that endeavour without rerolling it, the battlezone is your only option.